Smart+Notebook

**Get "SMART": Using SMART Boards in the Classroom** = Introduction = Extend your interactive capabilities with the SMART Board™ interactive whiteboard that combines a flexible pen-and-finger system with exceptional ease of use. With a state-of-the-art design, the SMART Board provides adaptable, dependable and intuitive interactive capabilities.toc

By using the SMART Board interactive whiteboard you can now experience improved learning outcomes and heightened engagement. The board offers exceptional ease of use, state-of-the-art performance, and adds flexible, intuitive interactivity to any classroom.

Combining the simplicity of a whiteboard with the power of a computer, the interactive whiteboard connects to your projector to display your desktop on the interactive whiteboard. You can then control applications on the screen, write notes in digital ink and save your work to share later. The interactive whiteboard also comes with [|SMART Notebook collaborative learning software], which helps you create, deliver and manage high-impact interactive lessons.

Notebook™ software is SMART’s whiteboarding software. It acts as an electronic notebook to immediately capture and save notes and drawings written on the SMART Board or at your desktop computer. You can import graphics, text and multimedia elements into your Notebook file or export your Notebook file to HTML, PDF, PowerPoint or as a series of images.
 * What is Notebook Software? **

With a large, touch-enabled surface, the SMART Board makes it easy to deliver dynamic lessons. You can present material using large, vibrant images. Students can physically interact with the lessons by moving letters, numbers, words and pictures with their fingers. In these and other ways, the SMART Board interactive whiteboard meets the needs of both visual and kinesthetic learners. It also improves accessibility for students with special needs by enabling them to see, read and manipulate information more easily.
 * See lessons come to life **

The key to the SMART Board interactive whiteboard is touch. Write, erase, move objects and control applications by touching or writing on the interactive whiteboard. You can also write with a pen, erase with your palm and move objects with your finger without having to press buttons, access on-screen menus or replace tools in the Pen Tray. Our Touch Recognition feature makes it possible.
 * Enable hands-on learning **

Discover free, ready-to-use educational resources on the SMART Exchange online community. This vibrant online community makes it easy for you to quickly find, evaluate, download and share a variety of classroom-relevant content. Connect with colleagues in your district or around the globe to exchange lessons, ideas, insights and classroom success stories. The SMART Exchange has a vast library of standards-correlated SMART Notebook lesson activities, [|SMART Response] interactive response system question sets, links to useful websites and a variety of multimedia resources - all designed to help you make teaching and learning more extraordinary.
 * Find best-in-class resources **

Add flexibility to your curriculum with the ability to access multimedia resources and the Internet on the SMART Board interactive whiteboard. Explore a website, give a science presentation or take a virtual field trip without ever leaving the interactive whiteboard. Because it can interact with a variety of multimedia content and file types, the SMART Board interactive whiteboard can help you improve student motivation and performance by making learning a dynamic classroom experience.
 * Multiply learning potential with multimedia **

With SMART Notebook collaborative learning software - which is included with all SMART Board interactive whiteboards - you can capture all your notes, screenshots, images and videos to a single file that can be opened in both Windows and Macintosh operating systems. Notes and multimedia can be saved as objects that can be manipulated, reorganized and reused. You can also save digital notes directly into several software applications including Microsoft Windows versions of PowerPoint, Word and Excel, Adobe Acrobat and AutoCAD software. SMART Notebook software also enables you to e-mail saved files to students or colleagues at any time during your lesson. You can also upload your favorite Notebook lesson files into the SMART Exchange, so your colleagues can find them quickly and easily using our custom search engine.
 * Save and share your work **

= SMART Notebook Software - Getting Started with the Basics = //**A 3hr look at some of the basic functions and features of Notebook software**//

//You’ll learn://
 * How to use SMART Notebook toolbars
 * How to create and work with objects in SMART Notebook software
 * How to access collections of pictures and page templates using the Gallery feature
 * How to export SMART Notebook files to other file formats

//What do I need for the session?//
 * A PC or Macintosh computer with an Internet connection
 * Preferably have the Notebook Software (version 10) already downloaded. If not, please refer to the video titled "Tutorial 1: Activiation (1:29 mins) found on the //**Smart Board Resources: Training Documents and Videos**// page on the Table of Contents above.

//** Let's Begin: **//

1. Lets take a look at a basic overview of what a Smart Board can do. 2. What does "orient the board" mean and how to I do it? -  3. Now let's get familiar with the Smart Notebook //Toolbar// -  - Let's Play a few games to review:  

//Additional Examples:// media type="custom" key="9866913"

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4. A more in-depth look at how to Populate (put things on) a Notebook file 5. What are //Objects// in Smart Notebook? Let's find out and then explore - Objects in Smart Notebook - (2 mins) **Stop and Do:** Take some time to explore and create various //Objects// for yourself. 6. When we watched the "How to Populate a Notebook File" video, it made mention of the Gallery tab. Well lets take a closer look at the what the Gallery is and how we can use the resources found in the Gallery. - Before moving on, learn  stored in your Gallery **Stop and Do**: You are going to create one Geography lesson with a focus on pulling resources from the Gallery //(Time permitting 2 lessons)// -  -  **(//Found at the bottom of Lesson 1 hand-out//)** 7. Lesson Activity Toolkit. The Lesson Activity Toolkit is a Gallery collection of customizable tools and templates, including activities, games and graphics, that you can use to create professional-looking, interactive and engaging lessons. The two games we played earlier were a couple of examples of activities you can create to help review concepts covered. - In the Gallery, select Lesson Activity Toolkit 2.0 to see the contents of the toolkit. The contents of the Lesson Activity Toolkit are organized into subfolders Activities, Example, Games, Graphics, Pages and Tools. - You can search for objects in the Lesson Activity Toolkit by browsing through the folders, or using the Search box. When you find an object you like, click and drag it onto the page. **Stop and Do**: Pick a template for a game or activity of your choice, and create one for yourself.

= Creating Interactive Lessons/Activities =



**Steps to Creating Interactive Lessons/Activities for your Classroom:**
 * 1) Decide on your content area (ex. Science)
 * 2) Select the activity to be used during the lesson (ex. drag and drop activity)
 * 3) Setup your page by choosing the following design elements: background color, font type and size.
 * 4) Add interactivity (ex. adding drag and drop illusion)
 * 5) Test it out - Review and edit as needed


 * Activity Instructions: **
 * 1) In groups you will create an interactive lesson utilizing one of the activities. Activities will be picked with a card.
 * 2) Once your group has created an interactive lesson following the steps outlined above, the group will participate in a gallery walk taking notes in your interactive journal.
 * 3) When time is up, we will come back together as a group to share gallery walk reflections.

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= Reflection = media type="custom" key="9866919"

= Additional Resources =

// Various Tutorials and PDFs // // Interactive Websites //
 * ** VIDEO Instructions/Tutorials Version 10 ** ||=  || **PDF Instructions/Tutorials Version 10** ||
 * Notebook Software 10 Basics - (2 mins) ||  ||   ||
 * Activiation (1:29 mins) //** (For person with Admin rights to download) **// ||  || Smart Basics Learning - English ||
 * How to Populate a Notebook File ||  || Smart Basics Learning - Spanish ||
 * Smart Page Sorter - (2 min) ||  || Smart Toolbars ||
 * Objects in Notebook - (2 mins) ||  || Smart Collect and Share Content ||
 * Smart Notebook Gallery - (2 mins) ||  || Smart Working with Gallery Collections ||
 * Using My Content ||  || Smart Lesson Activity Toolkit ||
 * The Ink Layer ||  || Smart Lesson Planning & Delivery ||
 * Managing Pages (5:47 mins) ||  || [[file:saisditls/LessonActivityToolkitQuickReference.pdf|LessonActivityToolkitQuickReference]] ||
 * The Properties Tab (3:40 mins) ||  || Smart Activity Toolkit Quick Reference ||
 * The Lesson Activity Toolkit (5:40 mins) ||  || <span class="wiki_link_ext">Smart Ink Aware and Microsoft Word ||
 * New Tools in Notebook (5:59 mins) ||  || <span class="wiki_link_ext">Smart Using Power Poing on a Smart board ||
 * Engaging Students Using Smart Notebook ||  || <span class="wiki_link_ext">Smart Orienting the Board ||
 * Using Smart Notebook in Secondary Teaching ||  || <span class="wiki_link_ext">Smart Orienting the Board 2 ||
 * <span class="wiki_link_ext">How to Import a Microsoft Word document ||  || <span class="wiki_link_ext">Practice Basic Functions ||
 * <span class="wiki_link_ext">How to Import a Powerpoint document and Link a Video ||  ||   ||
 * ** More Advanced Features - Tips and Tricks ** ||  || ** Various Interactive Website Resources ** ||
 * The Instant Checker Tool (3:07 mins) ||  || [|Ed Tech Grant Resources] ||
 * Click to Reveal (3:23 mins) ||  || [|Ideas for the Smartboard K-5] ||
 * Erase to Reveal (2:50 mins) ||  || [|Sites to Use with IWBs Grades 6-12] ||
 * Random Generator (3:49 mins) ||  || [|Interactive White Board Ideas in the Classroom] ||
 * Magic Tunnel (4:05 mins) ||  || [|Various Interactive White Boards in the Classroom] ||
 * Page Recorder (2:32 mins) ||  || [|Other Various Interactive Websites - All Content Areas] ||
 * Pull Tabs (4:01 mins) ||  || [|MUSIC Lessons - Smartboard] ||
 * ||  || [|IWB Ideas, Lesson Plans, and Sites - Various Content Areas] ||
 * ||  || [|IWB Ideas, Lesson Plans, and Sites - Various Content Areas] ||
 * **Math** || **Reading / Language Arts** || **Science** || **Social Studies** || **General** ||
 * [|A+ Math] || [|Children's Story Book] || [|About Biology] || [|3PlusU] || [|Virtual Field Trips - All Content Areas] ||
 * [|Algebasics] || [|English Language Study Zone] || [|Chem 4 Kids] || [|The Handbook of Texas] || [|Mr. Nussbaum - All Content Areas] ||
 * [|A Math Dictionary for Kids] || [|English Works] || [|Cool Science for Kids] || [|National Geographic Games] || [|Top Marks - IWBs for all Content Areas] ||
 * [|AAA Math] || [|Interactive Exercises] || [|Kids World 2000] || [|State Capitals] ||  ||
 * [|Calculators] || [|On-Line Lessons] || [|Zoom Science] || [|Today in History] || [|PBS - IWB Games] ||
 * [|Classroom Activities] || [|Reading Zone] || [|Space Kids: Space Science] || [|U.S. Presidents] || [|Sites to use with IWBs Grades 6-12] ||
 * [|Cool Math for Kids] || [|Language Arts Games] || [|Science Games] || [|Social Studies Games] || [|Steffens' Free Clipart for Websites] ||
 * [|Drag-N-Drop Math] ||  ||   || [|United States -Interactive Maps] || [|Inter//Activate// - Various Content Areas] ||
 * [|Kids Math] ||  ||   || [|Interactive US Map Game] || [|Interactive White Board Ideas in the Classroom] ||
 * [|Math Games] ||  ||   ||   || [|Various Interactive White Boards in the Classroom] ||
 * [|Math Magic] ||  ||   ||   || [|Other Various Interactive Website - All Content Areas] ||
 * [|Spacey Math] ||  ||   ||   || [|IWB Ideas, Lesson Plans, and Sites - All Content Areas] ||
 * Learning can be Fun! ||  ||   ||   ||   ||

= ISTE Standards = This workshop will help teachers accomplish the following standards:

**1. Facilitate and Inspire Student Learning and Creativity** > Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: > a. promote, support, and model creative and innovative thinking and inventiveness. > b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

> Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: > a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. > c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**

> Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: > a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. > b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. > c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. > d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
 * 3. Model Digital-Age Work and Learning**

> Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers: > a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. > b. address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. > c. promote and model digital etiquette and responsible social interactions related to the use of technology and information. > d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.
 * 4. Promote and Model Digital Citizenship and Responsibility**

> Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. Teachers: > a. participate in local and global learning communities to explore creative applications of technology to improve student learning. > b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others. > c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning. > d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community.
 * 5. Engage in Professional Growth and Leadership**